name		MapText
type 		none
palette		none
facing		1
setlayer	1


anim idle
@script
    void self = getlocalvar("self");
    char Name = getentityproperty(self,"name");

    if(frame == 1){
      if(Name == "Cobra"){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
      } else if(Name == "Silent"){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
      } else if(Name == "Spring"){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
      } else if(Name == "Defiant"){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));
      } else if(Name == "FLAGG"){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));
      } else if(Name == "Skystriker"){
        changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW6"));
      }
    }
@end_script
	loop	1
	delay	10
	offset	1 1
	frame	data/chars/misc/empty.gif
	frame	data/chars/misc/empty.gif


anim follow1
	delay	10
	offset	36 6
	frame	data/bgs/map/Tcobra.png

anim follow2
	delay	10
	offset	36 6
	frame	data/bgs/map/TSilent.png

anim follow3
	delay	10
	offset	30 6
	frame	data/bgs/map/TSpring.png

anim follow4
	delay	10
	offset	44 6
	frame	data/bgs/map/TDefiant.png

anim follow5
	delay	10
	offset	28 6
	frame	data/bgs/map/TFLAGG.png

anim follow6
	delay	10
	offset	27 6
	frame	data/bgs/map/TSkystriker.png
